![]() Steel Assault’s music, on the other hand, is like a fusion of old-style soundtracks with a more modern twist. It would be good if there was a way to put more visual separation between deadly attacks and backgrounds while still keeping the rich details. It can be hard to discern projectiles and other hazards that you need to avoid in some, a literal killer in a game that requires pinpoint maneuvering to stay alive. The attention to detail is laudable but can also be a bit too busy at times. One stage, for example, features jungle foliage with rain effects plus a wildfire raging in the background. The game’s colorful palette is a treat to behold and it also packs a large amount of detail in its backgrounds. The game also uses several tricks that used to be the epitome of technical achievement back in the day such as parallax scrolling for some of its backgrounds. In fact, the default setting for Steel Assault is to have CRT lines on though you can turn them off if you prefer a cleaner image. From the old-school cutscenes and story to its pixel art, Steel Assaut’s visuals harken back to a time when “blast processing” was a buzzword and scan lines from CRT televisions were a normal part of life. ![]() One of the latest games to join the ever-growing pantheon of modern 2D games is Steel Assault, an action platformer with some notable retro chops.įor veteran gamers, Steel Assault feels like a blast from the past. In most cases, smaller or indie game developers have led the charge, leading to new cult classics such as Shovel Knight and Cuphead. This makes the resurgence of 2D action gameplay - and their adoption by a new generation - something that warms the cockles of my gamer heart. ![]() It’s the video game equivalent of comfort food. Even as 3D titles supplanted 2D games after the turn of the millennium, I continued to yearn for the classic, thumb-blistering gameplay that I grew up playing. That’s exactly what came to my mind as soon as Steel Assault loaded on my Nintendo Switch.Īs someone who cut his gamer teeth during the 8-bit and 16-it era of gaming, I’ve always had a soft spot for the pixel-perfect aesthetics and crazy challenge that games from that era served up. You know a game’s got serious retro vibes when you instinctively want to press up, up, down, down, left, right, left, right, B, A, when you see it.
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